Files

49 lines
1.6 KiB
Lua

local ui = {}
local _V = function(...) return SL:GetMetaValue(...) end
local FUNCQUEUE = {}
local TAGOBJ = {}
function ui.init(parent, __data__, __update__)
if __update__ then return ui.update(__data__) end
-- Create Scene
local Scene = GUI:Layout_Create(parent, "Scene", _V("SCREEN_WIDTH") * 0.5, _V("SCREEN_HEIGHT") * 0.5, _V("SCREEN_WIDTH"), _V("SCREEN_HEIGHT"), false)
GUI:setAnchorPoint(Scene, 0.50, 0.50)
GUI:setTouchEnabled(Scene, true)
GUI:setTag(Scene, -1)
-- Create Image_1
local Image_1 = GUI:Image_Create(Scene, "Image_1", 0.00, _V("SCREEN_HEIGHT"), "res/public/bg_npc_01.png")
GUI:setAnchorPoint(Image_1, 0.00, 1.00)
GUI:setTouchEnabled(Image_1, false)
GUI:setTag(Image_1, 0)
-- Create Button_1
local Button_1 = GUI:Button_Create(Image_1, "Button_1", 545.00, 138.00, "res/public/1900000510.png")
GUI:Button_loadTexturePressed(Button_1, "res/public/1900000511.png")
GUI:Button_setTitleText(Button_1, [[]])
GUI:Button_setTitleColor(Button_1, "#ffffff")
GUI:Button_setTitleFontSize(Button_1, 16)
GUI:Button_titleEnableOutline(Button_1, "#000000", 1)
GUI:setAnchorPoint(Button_1, 0.00, 0.00)
GUI:setTouchEnabled(Button_1, true)
GUI:setTag(Button_1, 0)
-- Create Text_1
local Text_1 = GUI:Text_Create(Image_1, "Text_1", 17.00, 144.00, 16, "#00ff40", [[欢迎来到1.76复古传奇]])
GUI:Text_enableOutline(Text_1, "#000000", 1)
GUI:setAnchorPoint(Text_1, 0.00, 0.00)
GUI:setTouchEnabled(Text_1, false)
GUI:setTag(Text_1, 0)
ui.update(__data__)
return Scene
end
function ui.update(data)
for _, func in pairs(FUNCQUEUE) do
if func then func(data) end
end
end
return ui