{"text_format":"3","workbook":"xls","n_sheets":1,"sheets":["Sheet1"],"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"Sheet1","index":0,"n_rows":3,"n_cols":34,"rows_kept":3,"flags":["formulas_cached_only"]}
["//*IDX","Name","Race","RaceImg","Appr","Lvl","Undead","CoolEye","Exp","Attribute","SPEED","HIT","WALK_SPD","WALKSTEP","WALKWAIT","ATTACK_SPD","","Color","RehealthCd","Type","ViewRange","DropType","Through","boIsBoss","GuardRange","zidingyi","Custommonster","nBigTips","Hide","IsMon","ButchRate",null,"delmon","effectid"]
["//c","c","s","s","s","s","s","s","s","s","s","s","s","s","s","s","s","s","s","s","s","s","s","s","s","s","s","c","c","s","s","s","s","c"]
["//IDX","怪物名称","行为代码","攻击代码","怪物形象","怪物等级","是否为不死系\n0=死系(可诱惑)\n1=不死系(不可诱惑)","是否主动攻击\n(百分比反隐形范围,并和等级有关)","经验值","属性(参考装备表,参照cfg_att_score.xls表配置)","敏捷/躲避","攻击命中率\n数字越大命中率越高","移动速度(间隔毫秒)","行走步伐（数字越大越快）","行走等待时间（数字越小越快）","攻击速度间隔（数字越小越快）","改成在MonSpAbilList文本中配置，可以配置几率 百分比 防切割等属性\n1：免麻痹\n2：免中毒\n4：免暴击\n8：免吸血\n16：强制物理伤害\n例如：免麻痹和免中毒属性同时生效就是1+2=3\n32：中毒会回血","颜色（0~255）","回血间隔(毫秒)\n填写-1为怪物不回血","怪物类型\n(1=普通怪物 2=精英 3=BOSS)\n用于客户端左上角任务栏-怪物列表\n进入视野优先显示怪物在列表中","视野范围\n0或不填，默认视野","掉落类型\n0 ：仅判断是否有归属可以捡取\n1，自由捡取\n2，行会拾取\n3，无归属捡取（有捡取时间限制）\n4，掉落物品仅归属自己","是否可被人物穿 \n默认不可以 1=可以","是否是boss","出生点守护范围\n格子数","自定义字符串 \n对应常量：<$CURRMONPARAM(XX)> XX=怪物名称","自定义怪物配置(配套自定义怪物攻击表：cfg_monattack.xls) \n格式：参数1|参数2|参数3|参数4\n参数1：自定义怪物表ID (多个用#分割)\n参数2：怪物走动模式(0=走路怪物 1=不可移动 2=石化 3=瞬移 4=瞬移跟随)\n参数3：躲避距离（0=不躲避，>0=与目标在此距离内后退）\n参数4：是否无敌(0或空=正常，1=无敌) \n无敌参考配置:12|0|0|1","大血条头像ID\n空或0，不开启怪物大血条\nid:1对应00001.png\n路径res\\private\\main_monster_ui\\monster\n官方提供5个头像，自定义从id6开始，自行填补头像png","隐藏怪物名字和血条\n格式：名字#血条 (0=显示,1=隐藏)\n只隐藏名字：1#0\n只隐藏血条：0#1\n隐藏名字和血条：1#1","是否内功怪\n(0或空=普通怪,1=内功怪)","设置，挖肉怪挖肉难度\n格式 10#5 \n10代表怪物硬度 \n5代表每次硬度递减值随机范围  0-5\n每次挖肉  硬度递减  递减值为0-5的随机值  \n怪物硬度为0的时候挖肉成功","怪物说话ID\ncfg_Talk.xls表配置","禁止清理怪物\n所有脚本命令无法清理\n配置0允许清理 1禁止清理\n默认不填为0\n注意沙巴克城门城墙等必要怪物要配置为禁止清理","怪物顶戴特效\n(对应cfg_model_info.xls特效ID)\n例：ID#x坐标#坐标#补空#前后&ID#x坐标#坐标#补空#前后\n支持多个(4007#10#28#0#1&4008#50#48#0#0)"]