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["//技能ID","使用技能时角色的动作效果","配置无效","配置无效","等级影响的魔法值","等级伤害下限","等级伤害上限","魔法值","基础伤害下限","伤害上限","职业","1升2需求等级","1升2需求熟练度","2升3需求等级","2升3需求熟练度","3级以后的都不支持","3级以后的都不支持","4升5需求等级","4升5需求熟练度","5升6需求等级","5升6需求熟练度","6升7需求等级","6升7需求熟练度","7升8需求等级","7升8需求熟练度","8升9需求等级","8升9需求熟练度","9升10需求等级","9升10需求熟练度","10升11需求等级","10升11需求熟练度","切换技能CD\n单位：毫秒","技能CD/毫秒","强化技能格式:技能等级#技能威力#技能图标\n(图标后缀代表图标显示规则:17_1 1=第1图标)\nPC端路径:stab\\res\\skill_icon\n移动端路径:tab\\res\\skill_icon_c","技能范围\n默认1格","技能伤害攻击力倍数(只针对伤害类技能)\n0=百分比，默认是100\n1=具体点数\n配置示例：\n0=120（1.2倍伤害）\n1=50（附加50点伤害)","技能类型\n0或空=人物技能\n1=英雄技能\n2=人物怒内功技能\n3=英雄怒内功技能\n4=人物静内功技能\n5=英雄静内功技能\n6=人物连击技能\n7=英雄连击技能","技能自定义威力计算公式：\n变量、常量均按照脚本格式书写，即用<>包围\n保留字：<SKILLLV>——技能等级 \n保留字：<RAN>——0-1之间的随机小数，与幸运有关运九随机<RAN>值=1,诅咒9随机<RAN>值=0\n例如 <RAN>*300 表示在300内摇点,幸运9则必摇到300\n-------------------------------------------------\n<SKILLLV>=0 ,0级技能 ,<SKILLLV>*1000=0\n\n范例1 直接填数值\n范例2 直接填四则运算公式(55*10000+50+9*9+4*300)*2\n范例3 四则运算公式内套变量<$Str(N$KK)>*10000+50+(<$HIT>*9+<RAN>*300)*<SkillLV>","技能动作(连击)","消耗值\n(0或空=MP,1=内力值)","释放忽略BUFF限制\n(位运算，多项配置相加)\n1.麻痹\n2.冰冻","飘血延时设置\n飘血延迟毫秒#距离飘血延迟毫秒\n详细说明见M2-工具-自定义技能工具-技能表"]