local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Scene local Scene = GUI:Layout_Create(parent, "Scene", _V("SCREEN_WIDTH") * 0.5, _V("SCREEN_HEIGHT") * 0.5, _V("SCREEN_WIDTH"), _V("SCREEN_HEIGHT"), false) GUI:setAnchorPoint(Scene, 0.50, 0.50) GUI:setTouchEnabled(Scene, true) GUI:setTag(Scene, 0) -- Create Image_bg local Image_bg = GUI:Image_Create(Scene, "Image_bg", _V("SCREEN_WIDTH") * 0.5, _V("SCREEN_HEIGHT") * 0.5, "res/public/1900000610.png") GUI:setAnchorPoint(Image_bg, 0.50, 0.50) GUI:setTouchEnabled(Image_bg, false) GUI:setTag(Image_bg, 0) -- Create Button_close local Button_close = GUI:Button_Create(Scene, "Button_close", 961.00, 506.00, "res/public/1900000510.png") GUI:Button_loadTexturePressed(Button_close, "res/public/1900000511.png") GUI:Button_setTitleText(Button_close, [[]]) GUI:Button_setTitleColor(Button_close, "#000000") GUI:Button_setTitleFontSize(Button_close, 16) GUI:Button_titleDisableOutLine(Button_close) GUI:setChineseName(Button_close, "背包_关闭按钮") GUI:setAnchorPoint(Button_close, 0.00, 0.00) GUI:setTouchEnabled(Button_close, true) GUI:setTag(Button_close, 8.0) TAGOBJ["8.0"] = Button_close ui.update(__data__) return Scene end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui