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["//;物品序号","道具名称","无效字段","数值类型 1数值 2万分比 3百分比\n官方提供数据类型不要修改","属性描述,标注(PM)为怪物玩家都支持的属性","客户端是否显示 \n0=不显示 \n1=固定显示 \n2=有属性时显示 \n3=根据职业显示（只对多职业有效，108-129号属性有效）","属性显示颜色0-255","属性面板\n显示位置排序","是否为元素","附加属性字体颜色(颜色表0~255)\n配合SETADDNEWABIL命令使用","是否显示在装备TIPS上","自定义属性映射（仅支持200~399号ID映射官方属性\n设置方式：点数#id（官方属性ID）#模式（0按点数加1按万分比加成）#转化值，多个映射用|分割。\n范例：200号属性行填 1#4#0#10，表示每增加1点200号属性攻击上限加10 点\n范例：200号属性行填 1#4#1#1000，表示每增加1点200号属性攻击上限加成10%","图片必须放在指定目录：\nres/custom/tiptitle/xx.png，图片ID为纯数字编号（建议3位数内）\n(1=图片)#图片名称#X#Y#宽#高&(2=特效)#特效ID#X#Y#宽#高\n列：1#ty_1#0#0#30#300&2#4524#0#0#30#30","二进制规则：\n1=基础属性,2=元素属性，4=自定义属性\n例子：7","备注说明"]
[1,"生命值",null,1,"(pm)生命值   ",1,null,11,{"$nulls":4},"属性支持前缀镶嵌图片"]
[2,"魔法值",null,1,"(pm)魔法值，怪物配置蓝量为固定值伤害",1,null,12,{"$nulls":4},"attrPrefix","showPrefixType"]
[3,"攻击下限",null,1,"(pm)战士的核心属性，决定物理伤害",1,null,3,{"$nulls":4},"1#ty_1#0#0#30#30&2#4524#14#14#30#30",7]
[4,"攻击上限",null,1,"(pm)战士的核心属性，决定物理伤害",1,null,3]
[5,"魔法下限",null,1,"(pm)法师的核心属性，决定魔法伤害",1,null,4]
[6,"魔法上限",null,1,"(pm)法师的核心属性，决定魔法伤害",1,null,4]
[7,"道术下限",null,1,"(pm)道士的核心属性，决定道术伤害",1,null,5]
[8,"道术上限",null,1,"(pm)道士的核心属性，决定道术伤害",1,null,5]
[9,"防御下限",null,1,"(pm)抵抗受到的物理伤害",1,null,1]
[10,"防御上限",null,1,"(pm)抵抗受到的物理伤害",1,null,1]
[11,"魔防下限",null,1,"(pm)抵抗受到的魔法伤害",1,null,2]
[12,"魔防上限",null,1,"(pm)抵抗受到的魔法伤害",1,null,2]
[13,"准确",null,1,"物理攻击的命中概率",1,null,9]
[14,"敏捷",null,1,"闪避受到的物理攻击",1,null,10]
[15,"魔法躲避",null,3,"(pm)闪避受到的魔法攻击",2,null,13]
[16,"毒物躲避",null,3,"增加人物中毒和麻痹躲避几率",2,null,14]
[17,"中毒恢复",null,3,"缩减中毒时间和麻痹时间",2,null,15]
[18,"体力恢复",null,3,"提高人物生命值恢复效果",2,null,16]
[19,"魔法恢复",null,3,"提高人物魔法值恢复效果",2,null,17]
[20,"攻击速度",null,1,"影响角色攻击速度(关联M2-游戏参数-游戏速度-攻速减免时间)",2,null,6]
[21,"暴击几率增加",null,3,"(pm)攻击时触发暴击的概率  ",2,254,18,1]
[22,"暴击伤害增加",null,3,"暴击时的伤害",2,254,28,1]
[23,"韧性",null,3,"(pm)降低被暴击概率(对方暴击几率-自己暴击抵抗=对方实际暴击几率)    ",2,null,999]
[24,"暴击抵抗",null,3,"(pm)降低受到的暴击伤害比例(关联22号暴击伤害增加，引擎默设置的倍率则不会抵抗)  ",2,null,999]
[25,"增加攻击伤害",null,3,"(pm)增加造成的伤害   ",2,254,20,1]
[26,"物理伤害减少",null,3,"(pm)减少受到的物理伤害  ",2,254,21,1]
[27,"魔法伤害减少",null,3,"(pm)减少受到的魔法伤害   ",2,254,22,1]
[28,"忽视目标防御",null,3,"(pm)攻击时几率无视对方的防御力(战士隔位技能无效gamedata参数UseNewHitDmgType配置开启)  ",2,254,23,1]
[29,"所有伤害反弹",null,3,"被攻击时反弹一定的伤害",2,254,24,1]
[30,"人物体力增加",null,3,"增加一定比例的生命",2,254,26,1]
[31,"人物魔力增加",null,3,"增加一定比例的魔法",2,254,27,1]
[32,"增加目标爆率",null,3,"提高击杀玩家的爆装几率(M2配置的掉落数值-32号属性值，最低掉落概率为1/5)",2,254,25,1]
[33,"爆率降低",null,3,"降低死亡时的爆装几率",2,null,999]
[34,"吸血",null,2,"(pm)回复一定攻击比例的生命  ",2,null,999]
[35,"攻魔道伤",null,2,"(pm)攻击/魔法/道术提升一定比例按职业增加对应属性  ",2,null,999]
[36,"防御加成",null,2,"(pm)防御提升一定比例  ",2,null,999]
[37,"魔防加成",null,2,"(pm)魔防提升一定比例  ",2,null,999]
[38,"神圣",null,1,"神圣对不死系怪物每1点神圣额外打掉怪物1点血量(cfg_monster表字段Undead0=死系;1=不死系)",2,null,8]
[39,"幸运",null,1,"提高攻击时发挥的最低伤害",2,null,7]
[40,"无效属性",null,2,"无效属性",2,null,999]
[41,"无效属性",null,2,"无效属性",2,null,999]
[42,"怒气恢复增加",null,1,"英雄版本属性(关联M2-英雄设置-怒气槽每次增加值注:人物+英雄=当前加成)",0,null,999]
[43,"合击威力增加",null,3,"英雄版本属性(当设置主号时主号合击伤害提升,设置英雄时英雄合击伤害提升)",0,null,999]
[44,"怪物暴率",null,2,"该属性只针对新爆率cfg_boss_drop.xls生效，具体说明参考说明书",0,null,999]
[45,"防止麻痹",null,2,null,0,null,999]
[46,"防止护身",null,2,"对ChangeModeEx命令有效果",0,null,999]
[47,"防止复活",null,2,"对ChangeModeEx命令有效果",0,null,999]
[48,"防止全毒",null,2,"对RangeHarm命令无效",0,null,999]
[49,"防止诱惑",null,2,"宝宝防止法师诱惑之光",0,null,999]
[50,"防止火墙",null,2,"人物在火墙走动无伤害",0,null,999]
[51,"防止冰冻",null,2,"对RangeHarm命令无效",0,null,999]
[52,"防止蛛网",null,2,"对RangeHarm命令无效",0,null,999]
[54,"对战增伤",null,2,"(pm)增加对战士的伤害(魔法伤害有效)                  ",2,null,999]
[55,"受战减伤",null,2,"(pm)只减少来自54号属性伤害(注:基础属性伤害无法减少)  ",2,null,999]
[56,"对法增伤",null,2,"(pm)增加对法师的伤害(魔法伤害有效)                   ",2,null,999]
[57,"受法减伤",null,2,"(pm)只减少来自56号属性伤害(注:基础属性伤害无法减少)  ",2,null,999]
[58,"对道增伤",null,2,"(pm)增加对道士的伤害(魔法伤害有效)                  ",2,null,999]
[59,"受道减伤",null,2,"(pm)只减少来自58号属性伤害(注:基础属性伤害无法减少)  ",2,null,999]
[60,"生命加成",null,2,"基于等级的HP加成(注:只增加基础等级HP)",2,null,999]
[61,"生命恢复",null,1,"每10秒恢复固定生命值",0,null,999]
[62,"魔法恢复",null,1,"每10秒恢复固定魔法值",0,null,999]
[63,"格挡概率",null,2,"(pm)受到贴身伤害时触发格挡的概率(注:必须与64号属性配合)(战士隔位技能无效gamedata参数UseNewHitDmgType配置开启)  ",2,null,999]
[64,"格挡伤害",null,2,"(pm)触发格挡时减免的伤害比例(注:必须与64号属性配合)(战士隔位技能无效gamedata参数UseNewHitDmgType配置开启)  ",2,null,999]
[65,"掉落概率",null,2,"万分比怪物掉落概率与命令爆率为相加模式",1,250,999]
[66,"经验倍率",null,2,"增加获取到的基础经验，基础经验*66号属性*(脚本命令杀怪经验+脚本命令地图杀怪经验)=最终经验，组队经验同步",0,null,999]
[67,"基础倍攻",null,2,"提升人物攻击倍数(67号属性+脚本命令攻击倍数=最终攻击倍数)",0,null,999]
[68,"对人伤害",null,1,"(pm)对玩家造成无视防御的固定伤害(战士隔位技能无效gamedata参数UseNewHitDmgType配置开启)  ",1,254,999,1]
[69,"冰冻概率",null,2,"攻击时触发冰冻效果的概率(战士隔位技能与魔法技能无效)",0,null,999]
[70,"蛛网概率",null,2,"攻击时触发蛛网效果的概率(战士隔位技能与魔法技能无效)",0,null,999]
[71,"生命恢复",null,1,"(pm)每秒恢复固定数值的血量  ",1,null,999]
[72,"对怪暴击率",null,3,"攻击怪物时额外附加的暴击率(战士隔位技能无效gamedata参数UseNewHitDmgType配置开启)",2,null,36]
[73,"攻击加成",null,2,"(pm)提升整体比例的攻击力(注:不增加道术与魔法)  ",2,250,29]
[74,"对怪伤害",null,1,"(pm)攻击怪物时造成的固定伤害(战士隔位技能无效gamedata参数UseNewHitDmgType配置开启)  ",2,250,34]
[75,"对怪增伤",null,2,"(pm)按比例提升对怪物的伤害(战士隔位技能无效gamedata参数UseNewHitDmgType配置开启)   ",2,250,35]
[76,"PK增伤",null,2,"PK时按比例提升伤害",2,250,43]
[77,"PK减伤",null,2,"PK时按比例减少伤害",2,250,44]
[78,"穿透",null,1,"忽略对方固定防御值与魔御值(对方 200防御 200魔御   写50  相当于 对方只有150点防御魔御)",2,250,45]
[79,"神圣一击",null,2,"(pm)对目标几率造成3倍伤害(战士隔位技能无效gamedata参数UseNewHitDmgType配置开启)  ",2,245,60]
[80,"神圣伤害",null,1,"(pm)触发神圣一击时的额外伤害(计算方式:原伤害*3+80号属性数值=最终)   ",2,245,61]
[81,"对怪吸血",null,2,"(pm)仅对怪物伤害时提升的吸血比例   ",2,250,37]
[82,"受怪减伤",null,2,"(pm)按比例减少受到来自怪物的伤害(注:达到100%时无伤害)   ",2,250,38]
[83,"药品恢复加成",null,2,"按比例提升药品的恢复量",2,250,39]
[84,"吸血抵抗",null,2,"(pm)减少34号属性吸血比例   ",2,250,46]
[85,"破防抵抗",null,2,"(pm)抵抗忽视防御概率(对方忽视几率-自己忽视抵抗=对方实际忽视几率例:30%-20%=10%)   ",2,250,47]
[86,"烈火减免",null,2,"减少烈火伤害比例(注:达到100%时烈火无伤害)",2,250,48]
[87,"刺杀减免",null,2,"减少刺杀伤害比例(注:达到100%时刺杀无伤害)",2,250,49]
[88,"攻杀减免",null,2,"减少攻杀伤害比例(注:达到100%时攻杀无伤害)",2,250,50]
[89,"HP加成",null,2,"增加人物整体血量比例",1,250,30]
[90,"神圣抵抗",null,2,"(pm)被攻击时，抵抗神圣一击的几率(注:达到100%时神圣一击不触发)   ",2,245,62]
[91,"每秒回蓝",null,1,"每秒恢复固定数值的蓝量",0,250,999]
[100,"内力值",null,1,"内力值(值)",0,250,999]
[101,"内功伤害增加",null,2,"按比例提升伤害(万分比)",0,250,999]
[102,"内功伤害减少",null,2,"按比例减少伤害(万分比)",0,250,999]
[103,"合击伤害减少",null,2,"英雄版本属性(当主号被合击时伤害减少,当英雄被合击时伤害减少)(万分比)",0,250,999]
[104,"内力恢复速度",null,1,"提高人物内力值恢复速度(值越大恢复越快) //M2上恢复速度值-104号属性恢复速度值=实际速度值毫秒",0,250,999]
[105,"斗转星移值",null,1,"斗转星移值(值)",0,250,999]
[106,"刺术下限_无效预留",null,1,"刺客的核心属性，决定刺术伤害",1,null,6]
[107,"刺术上限_无效预留",null,1,"刺客的核心属性，决定刺术伤害",1,null,6]
[108,"职业5核心属性_下限",null,1,"职业5的核心属性下限",3,null,7]
[109,"箭术",null,1,"职业5的核心属性上限，此属性名称为游戏中显示名称",3,null,7]
[110,"职业6核心属性_下限",null,1,"职业6的核心属性下限",3,null,8]
[111,"武术",null,1,"职业6的核心属性上限，此属性名称为游戏中显示名称",3,null,8]
[112,"职业7核心属性_下限",null,1,"职业7的核心属性下限",3,null,9]
[113,"刺术",null,1,"职业7的核心属性上限，此属性名称为游戏中显示名称",3,null,9]
[114,"职业8核心属性_下限",null,1,"职业8的核心属性下限",3,null,10]
[115,"职业8核心属性",null,1,"职业8的核心属性上限，此属性名称为游戏中显示名称",3,null,10]
[116,"职业9核心属性_下限",null,1,"职业9的核心属性下限",3,null,11]
[117,"职业9核心属性",null,1,"职业9的核心属性上限，此属性名称为游戏中显示名称",3,null,11]
[118,"职业10核心属性_下限",null,1,"职业10的核心属性下限",3,null,12]
[119,"职业10核心属性",null,1,"职业10的核心属性上限，此属性名称为游戏中显示名称",3,null,12]
[120,"职业11核心属性_下限",null,1,"职业11的核心属性下限",3,null,13]
[121,"职业11核心属性",null,1,"职业11的核心属性上限，此属性名称为游戏中显示名称",3,null,13]
[122,"职业12核心属性_下限",null,1,"职业12的核心属性下限",3,null,14]
[123,"职业12核心属性",null,1,"职业12的核心属性上限，此属性名称为游戏中显示名称",3,null,14]
[124,"职业13核心属性_下限",null,1,"职业13的核心属性下限",3,null,15]
[125,"职业13核心属性",null,1,"职业13的核心属性上限，此属性名称为游戏中显示名称",3,null,15]
[126,"职业14核心属性_下限",null,1,"职业14的核心属性下限",3,null,16]
[127,"职业14核心属性",null,1,"职业14的核心属性上限，此属性名称为游戏中显示名称",3,null,16]
[128,"职业15核心属性_下限",null,1,"职业15的核心属性下限",3,null,17]
[129,"职业15核心属性",null,1,"职业15的核心属性上限，此属性名称为游戏中显示名称",3,null,17]
[130,"中毒伤害增加",null,2,"按万分比增加全毒伤害",2,null,999]
[131,"中毒伤害减少",null,2,"按万分比减少加全毒伤害",2,null,999]
[151,"走路移速",null,1,"增加走路移速，只支持数值",0,null,999]
[152,"跑步移速",null,1,"增加跑步移速，只支持数值",0,null,999]
[153,"攻击间隔",null,1," 改变攻击间隔，只支持数值",0,null,999]
[154,"施法间隔",null,1," 改变施法速度，间隔 ，只支持数值",0,null,999]
[155,"CD加成",null,2,"CD加成,万分比",0,null,999]
[156,"内功经验",null,1,"内功经验",0,null,999]
[157,"内功等级",null,1,"内功等级",0,null,999]
[158,"转生",null,1,"转生等级",0,null,999]
[159,"背包容量",null,1,"当前背包最大容量",0,null,999]
[160,"PK值",null,1,"PK值",0,null,999]
[161,"战力",null,1,"战力",0,null,999]
[200,"体力天赋按点数",null,2,"200~399为自定义属性，此行为范例",2,null,999,null,253,null,"1#1#0#10",null,null,"// 表示每增加1点200号属性生命值增加10点"]
[201,"体力天赋按加成",null,2,"200~399为自定义属性，此行为范例",2,null,999,null,253,null,"1#1#1#1000",null,null,"// 表示每增加1点201号属性生命值加成10%"]
[202,"暴击天赋按点数",null,2,"200~399为自定义属性，此行为范例",2,null,999,null,253,null,"1#21#0#10",null,null,"// 表示每增加1点202号属性暴击几率增加10% "]
[203,"暴击天赋按加成",null,2,"200~399为自定义属性，此行为范例",2,null,999,null,253,null,"1#21#1#1000",null,null,"//表示每增加1点203号属性暴击几率加成10% "]
[204,"按点数吸血",null,1,"200~399为自定义属性，此行为范例",1,null,999,null,254,null,"1#34#0#10",null,null,"// 表示每增加1点204号属性吸血属性增加10% "]
[205,"终极属性",null,2,"200~399为自定义属性，此行为范例",2,null,999,null,254,null,"1#1#1#10000|1#21#1#10000",null,null,"//表示每增加1点205号属性生命值加成10%,性暴击几率加成10%"]
[206,"体力天赋翻倍",null,2,"200~399为自定义属性，此行为范例",2,null,999,null,253,null,"2#1#0#40",null,null,"// 表示每增加2点206号属性生命值增加40点"]