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["//唯一id\n自定义buffid 1万号以后","名称","buff持续时播放的特效，在人物的前面\n参数1：特效ID\n参数2：特效ID\n参数3：是否循环播放\n参数4：播放方向（0-7）\n参数5：是否跟随方向变化0：不跟随，1：跟随\n\n特效ID#特效ID#是否循环#方向)#是否跟随方向变化\n不填则不展示特效","buff受击时播放的特效，在人物的前面\n参数1：特效ID\n参数2：特效ID\n参数3：是否循环播放\n参数4：播放方向（0-7）\n参数5：是否跟随方向变化0：不跟随，1：跟随\n\n特效ID#特效ID#是否循环#方向)#是否跟随方向变化\n不填则不展示特效","buff持续时播放的特效，在人物的后面播放\n参数1：特效ID\n参数2：特效ID\n参数3：是否循环播放\n参数4：播放方向（0-7）\n参数5：是否跟随方向变化0：不跟随，1：跟随\n\n特效ID#特效ID#是否循环#方向)#是否跟随方向变化\n不填则不展示特效","buff受击时播放的特效，在人物的后面播放\n参数1：特效ID\n参数2：特效ID\n参数3：是否循环播放\n参数4：播放方向（0-7）\n参数5：是否跟随方向变化0：不跟随，1：跟随\n\n特效ID#特效ID#是否循环#方向)#是否跟随方向变化\n不填则不展示特效","有该状态时无法使用\n的道具（道具id#道具id）\n不填为不限制；\n(992049回城石、992050随机石)","有该状态时不可使用的\n技能（技能id#技能id）\n不填为不限制","禁止行为(位运算,禁用啥,相加即可)\n如果设置了 8,16 则前面的禁止技能、物品都不生效:\n1:禁止走\n2:禁止跑\n4:禁止攻击\n8:禁止施法\n16:禁止使用物品\n32:禁止说话\n64:禁止传送\n128:锁定当前血量\n256:禁止加血\n512:禁止减血\n//例：禁止走+禁止跑配置3","图标","描述","类型对应参数\n（属性id#数值|属性id#数值）","//作用时间（秒）\n//参数1：数量\n//参数2：时间单位(0:秒,1:毫秒,2:天数,0点结束)\n//参数3：时间保存方式（0:不保存 1:截止时间(下线计时)2:剩余时间(下线不计时)）\n//示例：100#0#2 即持续100s作用时间，下线后会暂停计时，等到下次上线才会继续计时\n永久配置：0#0#2","组别，默认0号组别,0号组为了避免出错，不考虑替换，只允许叠加、增加","优先级（值越大越优先，最大65535）","叠加上限（最大65535）","叠加方式 相同组处理(满足优先级情况下，同组只能一个)\n时间#属性\n参数1：时间\n0:时间不变\n1:时间叠加\n2:时间刷新(时间重置)\n参数2：属性\n0:属性不变\n1:属性叠加\n//示例：1#1（时间叠加#属性叠加）","逗号分割：\n有该buff的时候，可以清理掉其他组的buff（会计算优先级,>=比较）","逗号分割：\n有该buff的时候，会同时清理该抵消组，包括本组（会计算优先级,>=比较）","逗号分割：\n有这些组存在时，会加不上（会计算优先级,>=比较）","位运算,监听全部7\n1:新增\n2:更新\n4:删除\n需要对应触发时填写即可，如需要全部触发则配置为“7”\nQF系统触发接口:\n@BuffChange\n参数常量：\n<$param1>  -buffId\n<$param2>  -buff组\n<$param3>  -触发类型(1创建触发,2更新触发,4删除触发)","只允许玩家执行\n最低100ms，不建议这么低，影响性能\n时间#脚本接口名，需要带@\n\n参数1:buffId,参数2:buff组","触发条件：(动作#目标对象#触发几率)\n\n动作：1=攻击触发  2=受击触发 \n目标对象：0=全部  1=玩家  2=怪物 3=英雄\n触发几率：万分比","触发后激活的buff id\n（多个buff任意触发用|间隔，同时触发用&间隔）","触发对象\n0=自己\n1=对方","是否推送状态到前端\n需要客户端展示对应效果配置为1","增减量\n#间隔(ms,最低200ms),注意:下线不会记录该时间\n#数值类型(0 数值，1 剩余万分比，2 MAXHP万分比)\n#自动关闭(1开启 即满血/0血时，自动删除buff)\n例如:\n-1000#1000#2#1\n每秒扣最大血量的10%,0血时自动清除\n数值为-(负值)时表格前加'号即可","增减量\n#间隔(ms,最低200ms)\n#数值类型(0数值，1剩余万分比，2MAXMP万分比)\n#自动关闭(1开启 即满血/1血时，自动删除buff)","特效播放速度","偏移的x#骑马偏移x#骑马显示\n骑马显示=为空骑马显示特效\n骑马显示=填0骑马不显示特效","偏移的y#骑马偏移y#骑马显示\n骑马显示=为空骑马显示特效\n骑马显示=填0骑马不显示特效","触发BUFF文字提示","身上变色\n颜色（0-255）","改变人物外形               参数1= 0：人物，1：怪物\n参数2=模型id，ctrl+f4查看\n参数3= 当参数1为0时有效，性别（0男 1女）\n示例.0#3#0 或 1#6","角色放大缩小\n默认为1,支持小数","位运算（相加模式，如护身麻痹配置为3）\n麻痹=1\n护身=2\n传送=4\n复活=8\n负载=16\n技巧=32\n反隐身=64\n隐身=128\n防麻痹=256\n防全毒=512（只支持人形怪和怪物，人物的请用buff加48号属性）\n破复活=1024\n破护身=2048\n不掉背包=4096\n不掉身上装备=8192\n天地合一=16384\nGM隐身=32768","图标显示的顺序越小越靠前","音效","1-死亡删除\n2-攻击删除\n4-受击删除\n8-移动删除\n16-切图删除"]
[11,"魔法盾","49#49","50#50",{"$nulls":3},-2,null,11,"降低受到的伤害",{"$nulls":7},1]
[12,"强化魔法盾","149#149","150#150",{"$nulls":3},-2,null,11,"降低受到的伤害",{"$nulls":7},1]
[5,"麻痹",{"$nulls":5},-1,7,5,"无法移动，无法攻击",{"$nulls":7},1,{"$nulls":12},"你被麻痹了"]
[0,"绿毒",{"$nulls":5},-2,null,1,"每秒受到一定的伤害",{"$nulls":7},1]
[1,"红毒",{"$nulls":5},-2,null,1,"降低一定防御能力",{"$nulls":7},1]
[8,"隐身",{"$nulls":5},-2,null,8,"不会被怪物发现，移动破除隐身状态",{"$nulls":7},1]
[9,"神圣战甲术",{"$nulls":5},-2,null,15,"提高防御能力",{"$nulls":7},1]
[10,"幽灵盾",{"$nulls":5},-2,null,14,"提高魔防能力",{"$nulls":7},1]
[6,"无极真气",{"$nulls":5},-2,null,11,"大幅度提高自身伤害",{"$nulls":7},1]
[7,"护体神盾",{"$nulls":5},-2,null,11,"提高格挡概率和格挡伤害",{"$nulls":7},1]
[13,"禁锢","2950#2950",{"$nulls":4},-2,2,1113,"无法进行跑步操作",null,"2#3000",0,1,0,25,0,1]
[14,"蛛网","2951#2951","2951#2951",{"$nulls":3},-2,2,{"$nulls":8},1]
[1113,"冰冻",{"$nulls":5},-1,7,5,"无法移动，无法攻击",{"$nulls":7},1]
[69,"锁定",{"$nulls":5},-1,31,null,"无法移动，无法攻击",{"$nulls":7},1]
[71,"禁止攻击",{"$nulls":5},-1,null,null,"无法释放攻击",{"$nulls":7},1]
[21,"雷霆剑法_BUFF","145#145","145#145",{"$nulls":3},-1,null,null,"雷霆剑法BUFF，目标变色",{"$nulls":7},1]
[22,"战士连击技能锁定",{"$nulls":6},11,null,"战技封锁，不能移动，不能施法",{"$nulls":7},1,{"$nulls":13},9]
[23,"道士连击万剑归宗","432#432","432#432",{"$nulls":6},"万剑归宗的BUFF特效",{"$nulls":7},1]
[77,"唯我独尊_自身触发","442#442","442#442",{"$nulls":3},-2,null,null,"时间生效内-无视一切麻痹",{"$nulls":7},1]
[78,"唯我独尊_他人触发",{"$nulls":5},-2,null,null,"周围其他人降低防御",{"$nulls":7},1,{"$nulls":13},13]
[2008,"摆摊BUFF",null,null,"5005#5005",null,527,null,-1,5,"摆摊BUFF",null,"2#7200",0,1,0,null,null,1]
[80,"潜行术","518#518","518#518",{"$nulls":6},"潜行特效"]