{"text_format":"3","workbook":"xls","n_sheets":1,"sheets":["Sheet5"],"not_rendered":{"external_links":1,"defined_names":1},"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"Sheet5","index":0,"n_rows":23,"n_cols":20,"rows_kept":23,"flags":["formulas_cached_only"]}
["//*nID","Presenteffect","sCondition","nType","nFlag","nTargetType","boMutilEff","nDistance","nRange","sPower","nRealHarm","sAddEffect1","sAddEffect2","sAddEffect3","sAddEffect4",{"$nulls":4},"attck_models"]
["//cs","s","s","s","s","s","s","s","s","s","s","s","s","s","s","s","s","s","s","cs"]
["//自定义怪物ID \n配合怪物表：cfg_monster.xls  AA列\nCustommonster字段","绑定表：cfg_skill_present.xsl \n技能表现特效ID","攻击生效规则：\n\n参数1#参数2#参数3#参数4#参数5\n参数1：使用间隔(毫秒)\n参数2：怪物HP 小于多少%百分比生效\n参数3：生效机率    数字越大生效机率越大（权重计算）\n参数4：攻击规则可使用次数（0或默认 不限次数)\n参数5：攻击规则次数使用完毕后多少时间重新恢复分)","怪物攻击伤害模式：\n\n0=物理伤害 \n1=魔法伤害","攻击类型：\n\n1=怪物近攻\n2=怪物远攻\n3=怪物回血\n4=召唤怪","攻击目标模式：\n\n0=单个目标攻击\n1=群体攻击 (近攻自己为中心，远攻目标为中心）\n2=直线攻击 (以自己为起点）\n3=半月方式","击中目标播放特效方式：\n\n0=固定播放一个特效\n1=被击中者每人播放一个特效","怪物可攻击到人物的距离(0~12)","群体攻击被击中目标范围(0~12)\n设置：目标范围#目标数量（范围内随机选）","自定义怪物攻击威力配置：\n\n参数1#参数2\n\n参数1：DC百分比(为空默认100%) \n参数2：附加威力(点数)\n\n(如果D列=3 怪物回血 参数1=怪物最大血量的百分比回血 参数2：无效不需要配置)","是否真实伤害 或 是否百分比恢复血量：\n\n真实伤害时 (0=否,1=是)\n恢复血量时 (0=百分比，1=固定数值)","附加伤害1：\n格式:  参数1#参数2#参数3#参数4 (多个用|分割)\n\n参数1：附加类型(1=绿毒 2=红毒 )\n参数2：成功机率 (0~100)\n参数3：时间(秒)\n参数4：点数","附加伤害2：\n格式:  参数1#参数2#参数3  (多个用|分割)\n\n参数1：附加类型(1=麻痹 2=冰冻 3=蜘蛛网 4=0防御 5=0魔防)\n参数2：成功机率 (0~100)\n参数3：时间(秒)","附加伤害3：\n格式:  参数1#参数2#参数3 (多个用|分割)\n\n参数1：附加类型( 1=吸血 2=吸蓝)\n参数2：成功机率 (0~100)\n参数3：数值\n参数4：计算方式（0=数值、1=当前值的百分比、2=最大值的百分比）","附加伤害4：\n格式:  参数1#参数2#参数3\n\n参数1：附加类型( 1=推动)\n参数2：成功机率 (0~100)\n参数3：推动格子数\n参数4：是否推动高等级目标（0=否 1=是）","召唤术：\n格式:  参数1#参数2 (多个用|分割)\n\n参数1：怪物名称\n参数2：单次召唤怪物数量","绑定属性表ID说明：\n参数1#参数2#参数3#参数4\n参数1：成功机率(0~100)\n参数2：生效时长(秒)\n参数3：绑定属性ID(伤害型模式给对方减少属性，辅助型模式对对方增加属性)\n参数4：属性比例加成","绑定BuFF：\n多个Buff用#连接","攻击描述","怪物攻击多动作配置：\n方向#动作模型\n方向 0-8 0-7=指定方向 8=随怪物方向\n动作模型=cfg_model_info怪物资源ID号(资源工具打包编号100000+怪物资源)\n动作模型支持最多3个模型叠加 方向#动作1#动作2#动作3 类似怪身/影/攻效分离资源分别打包通过动作1#动作2#动作3组合同时调用\n例 8#100001               (8方向单模型)\n   1#100002               (固定1方向单模型)\n   8#100003#100004#100005 (8#方向随怪攻击/1/2/3模型叠加同时间叠加展现)"]
[5,20005,"5000#70#100#3#5",0,3,0,0,0,0,33,0]
[11,20011,"1000#101#100",1,1,0,0,0,0,"100#500",1,"1#100#5#100|2#100#1#300"]
[12,20012,"1000#101#100",1,1,0,0,0,0,"100#500",1,"2#100#5#100"]
[13,20013,"1000#101#100",0,1,0,0,0,0,"100#500",0,null,"1#60#3"]
[14,20014,"1000#101#100",0,1,0,0,0,0,"100#500",0,null,"2#30#6"]
[15,20015,"1000#101#100",0,4,0,0,0,0,"100#500",0,{"$nulls":3},"1#80#5#0"]
[16,20016,"1000#101#100",0,1,0,0,0,0,"100#500",0,null,null,"1#100#500#0"]
[17,20017,"1000#101#100",0,1,0,0,0,0,"100#500",0,null,null,"2#100#100#0",null,"混乱守卫#2|混乱巫师#1"]
[18,20018,"1000#101#100",0,1,0,0,0,0,"100#500",0,null,"3#60#6",{"$nulls":3},"100#50#3#100|100#50#4#100"]
[19,20019,"1000#101#100",0,1,0,0,0,0,"100#500",0,null,"4#50#30"]
[20,20020,"1000#101#100",1,1,0,0,0,0,"100#500",0,null,"5#50#30"]
[21,20021,"100#101#100",1,2,1,1,10,5,"50#100",0]
[22,20023,"100#101#100",1,1,0,0,0,0,"50#100",0]
[23,229101,"100#101#100",1,1,0,0,0,0,"100#100",0]
[50,6014,"1500#100#10",0,2,0,1,5,null,null,0,{"$nulls":7},"无动作"]
[51,25,"5000#100#100",0,2,0,1,5,null,null,0,{"$nulls":7},"动作1","8#100001"]
[52,26,"7000#100#200",0,2,0,1,5,null,null,0,{"$nulls":7},"动作2","8#100002"]
[53,6010,"8000#100#300",0,2,0,1,5,null,null,0,{"$nulls":7},"动作3","8#100003"]
[54,10422,"9000#100#500",0,2,0,1,5,null,null,0,{"$nulls":7},"动作4","0#100004"]
[55,2375,"9000#100#600",0,2,0,1,5,null,null,0,{"$nulls":7},"动作5","8#100005"]